Difference between revisions of "PvE"

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(Custom Trades)
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[[File:PvE-LT-Season2.png]]
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[[File:PvE-LT-Season3.PNG]]
  
 
__TOC__
 
__TOC__
 
= Server Info =
 
= Server Info =
 
== Version ==
 
== Version ==
The current season opened on July 18, 2020 running 1.16.1
+
The current season opened on July 9, 2021 running 1.17.1
  
As of September 24, 2020 we are running 1.16.3. you can connect at <code>pve.limeterracotta.com</code>
+
You can connect at <code>pve.limeterracotta.com</code>
  
 
== Graylist ==
 
== Graylist ==
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= Season Information =
 
= Season Information =
* Season 2 Spawn was created by Sir_Didymus
+
* Season 3 Spawn was created by Sir_Didymus and Bermudalocket
* Phantoms have been disabled globally, membranes will now drop from zombies when killed by players
+
* Phantoms have been disabled globally, membranes will continue to drop from zombies when killed by players
* Head Database has been added for player use
 
  
 
== Map Information ==
 
== Map Information ==
 
* The '''Overworld''' is 6000x6000 wide (3000 radius) with vanilla world generation. There is a pre-generated nether portal located at spawn
 
* The '''Overworld''' is 6000x6000 wide (3000 radius) with vanilla world generation. There is a pre-generated nether portal located at spawn
* The '''Nether''' is 6000x6000 wide (3000 radius) with vanilla world generation. There is a pre-generated nether portal at Y100 (x:-5,z:0)
+
* The '''Nether''' is 6000x6000 wide (3000 radius) with custom world generation. There is a pre-generated nether portal at (x:11,y:119, z:16)
 
* The '''End''' is 6000x6000 wide (3000 radius) with vanilla world generation
 
* The '''End''' is 6000x6000 wide (3000 radius) with vanilla world generation
  
= Differences from Vanilla =
+
== Changes From Previous Seasons ==
== Custom Commands ==
+
* The following custom mechanics have been returned to their vanilla mechanics. Please make sure to check each section for further information
 +
** [[#Iron_Grinders | Iron Grinders]]
 +
** [[#Nether_Portals | Nether portals]]
 +
** [[#Water_.2F_Lava | liquid]]
 +
 
 +
= Custom Commands =
 
The following custom commands have been added for [insert reason here]. Enjoy!  
 
The following custom commands have been added for [insert reason here]. Enjoy!  
  
=== Player Commands ===
+
== Player Commands ==
 
{| class="wikitable sortable" style="width: 100%;"
 
{| class="wikitable sortable" style="width: 100%;"
 
! style="white-space: nowrap;" | Command
 
! style="white-space: nowrap;" | Command
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| style="white-space: nowrap;" |<code>/portal</code>
 
| style="white-space: nowrap;" |<code>/portal</code>
 
| Displays Netherportal coordinates in the 'other' world. See [[#Nether Portals]] for more info
 
| Displays Netherportal coordinates in the 'other' world. See [[#Nether Portals]] for more info
| Everyone
 
|-
 
| style="white-space: nowrap;" |<code>/who</code>
 
| Lists all players and which world they are in
 
 
| Everyone
 
| Everyone
 
|-
 
|-
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|}
 
|}
  
=== Staff Commands ===
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== Staff Commands ==
 
{| class="wikitable sortable" style="width: 100%;"
 
{| class="wikitable sortable" style="width: 100%;"
 
! style="white-space: nowrap;" | Command
 
! style="white-space: nowrap;" | Command
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|}
 
|}
  
== Custom Recipes & Trades ==
+
= Custom Recipes & Trades =
 
Due to the smaller size map and world border the server is missing some natural biomes/blocks/items. To compensate for this the following custom recipes and trades have been implemented
 
Due to the smaller size map and world border the server is missing some natural biomes/blocks/items. To compensate for this the following custom recipes and trades have been implemented
=== Custom Trades ===
+
== Custom Trades ==
Custom Traders are located at spawn (x:-4, z:-15)
+
Currently there are no custom traders, if any are added this will be updated.
* Jungle Jim - sells Jungle saplings for 10x of any other sapling and panda spawn eggs for 10x diamonds.
+
 
** ''Panda eggs added Nov 22, 2020''
+
== Custom Recipes ==
* Badlands Bob - sells 1x Terracotta for 1x Cobblestone
+
=== 1.17 Missing Items ===
 +
Due to 1.17's limited generation we have added crafting recipes for new items that cannot generate naturally in the world: 
 
<gallery mode="packed">
 
<gallery mode="packed">
file:S2_Villager_Jungle_Jim.png|Jungle Jim
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File:small_dripleaf.png|Dripleaf
file:S2_Villager_Badlands_Bob.png|Badlands Bob (1)
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File:spore_blossom.png|Spore Blossom
file:S2_Villager_Badlands_Bob2.png|Badlands Bob (2)
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File:moss_blocks.png|Moss Block
file:S2_Villager_Badlands_Bob3.png|Badlands Bob (3)
 
 
</gallery>
 
</gallery>
  
=== Custom Recipes ===
+
=== Missing Items ===
==== Missing Items ====
+
We have also added crafting recipes for things that just...should exist.
 
<gallery mode="packed">
 
<gallery mode="packed">
 
File:trident.PNG|Trident
 
File:trident.PNG|Trident
File:quartz.png|Quartz crystals from blocks
+
File:quartz.PNG|Quartz crystals from blocks
 
File:Elytra.png|Elytra
 
File:Elytra.png|Elytra
 
</gallery>
 
</gallery>
  
==== Lazy Crafting ====
+
=== Lazy Crafting ===
 
Have you ever needed to make a HUGE number of [insert thing here] but didn't feel like tediously breaking down raw materials first. Now introducing the LazyCrafting™ system!
 
Have you ever needed to make a HUGE number of [insert thing here] but didn't feel like tediously breaking down raw materials first. Now introducing the LazyCrafting™ system!
  
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</gallery>
 
</gallery>
  
== Container Locking (LWC) ==
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= Container Locking (LWC) =
 
This server uses a plugin called [https://www.spigotmc.org/resources/modern-lwc-continuation-of-lwc.2162/ LWC] to automatically protect chests and furnaces to the person who placed them. There are commands available to modify the behavior of these chests
 
This server uses a plugin called [https://www.spigotmc.org/resources/modern-lwc-continuation-of-lwc.2162/ LWC] to automatically protect chests and furnaces to the person who placed them. There are commands available to modify the behavior of these chests
 
{| class="wikitable sortable" style="width: 100%;"
 
{| class="wikitable sortable" style="width: 100%;"
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|-
 
|-
 
| style="white-space: nowrap;" | <code>/cmodify [type]</code>
 
| style="white-space: nowrap;" | <code>/cmodify [type]</code>
| Modifies a chest to the new type based on the [type] entered. ex: <code>/cmodify donation</code> changes the current chest to a donation chest, and would replace <code>/cremove</code> and <code>/cdonation</code> <br/><span style="color:red;">Note: <code>/cmodify public</code> appears to be broken in the current version of LWC. Please use <code>/cremove</code> followed by <code>/cpublic</code></span>
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| Modifies a chest to the new type based on the [type] entered. ex: <code>/cmodify donation</code> changes the current chest to a donation chest, and would replace <code>/cremove</code> and <code>/cdonation</code>
 
|-
 
|-
 
| style="white-space: nowrap;" |<code>/cdonation</code>
 
| style="white-space: nowrap;" |<code>/cdonation</code>
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Additional commands and explainations [https://github.com/pop4959/LWCX/wiki/Commands can be found here].
 
Additional commands and explainations [https://github.com/pop4959/LWCX/wiki/Commands can be found here].
  
== Head Database ==  
+
= Head Database =  
 
Players now have access to a Head Database for custom decorative heads. All heads cost 1x Diamond (except for Dragon heads which are 5x Diamonds).  
 
Players now have access to a Head Database for custom decorative heads. All heads cost 1x Diamond (except for Dragon heads which are 5x Diamonds).  
 
To access the database you can use the following commands:
 
To access the database you can use the following commands:
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|}
 
|}
  
== Horses ==
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= Horses =
 
[Added MAY 2, 2020]  '''By popular request all owned horses (i.e. horses that have been tamed) are now be immune to suffocation damage.'''  
 
[Added MAY 2, 2020]  '''By popular request all owned horses (i.e. horses that have been tamed) are now be immune to suffocation damage.'''  
 
This does not make them invulnerable to any other form of damage, and they WILL still show the suffocation animation / noise, but to combat the "dying because they went through a portal and suffocated in the frame" bit i've negated the actual damage they are taking.  
 
This does not make them invulnerable to any other form of damage, and they WILL still show the suffocation animation / noise, but to combat the "dying because they went through a portal and suffocated in the frame" bit i've negated the actual damage they are taking.  
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The command <code>/dwmh</code> has been added - this will locate the coordinates of the last horse you rode so you can find it easier.
 
The command <code>/dwmh</code> has been added - this will locate the coordinates of the last horse you rode so you can find it easier.
  
== Iron Grinders ==
+
= Iron Grinders =
<span style="color: red;">'''WARNING:''' Due to a bug in 1.16 golem spawners are currently disabled. You may still create vanilla iron grinders as needed.</span> 
+
We have decided to discontinue the use of golem-spawner-grinders for the time being, vanilla golem farms will still work. Should the server performance become severely impacted by this we may re-evaluate and modify this mechanic as needed.
 
 
In order to alleviate lag due to excessive villager buildup in iron grinders we will be using a mob spawner to generate golems.
 
 
 
=== Spawner Mechanics ===
 
* Every 6 minutes the spawner will attempt to spawn a golem within a 5x5 area centered on the spawner (aka spawner + four blocks out)
 
* Golems will not spawn ''below'' the spawner, they will only spawn on solid blocks level with the spawner itself
 
* Players must be within 25 blocks of the spawner to activate it (this is raised from the default 16 blocks for normal spawners)
 
* Due to Mojang spawner mechanics a spawner will attempt to spawn '''up to''' the number of golems identified by its Tier number. This means that a Tier 2 spawner may generate one *or* two golems each time, a Tier 3 may generate one, two, or three each time.  
 
* If there are 25 golems within radius of the spawner the event will cancel and no golems will spawn
 
  
=== How to obtain a Golem spawner ===
+
[https://www.youtube.com/watch?v=AnXkFcD4IVg This youtube video] provides a tutorial for a compact iron farm if you need guidance.
* Collect the following materials and place them in a chest:
 
** 5 stacks of cobblestone
 
** 16 wooden doors
 
** 16 iron ore
 
* <code>/modreq</code> for golem spawner placement
 
Players may request 4 individual spawners be placed. All spawner requests and tier upgrades carry the same cost.
 
  
=== How to build an iron grinder ===
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= Nether Portals =
* Build a box to spawn golems
+
Nether portals have returned to strictly vanilla mechanics. HOWEVER this means you may potentially create a nether portal that drops you outside of the world border when going from the nether -> overworld.
** Golems will spawn fine in a well-lit room, which is recommended to prevent other mobs
 
* Build a killing mechanism for the golems
 
** Generally lava works the best
 
** Make sure to leave space underneath for item collection
 
* Mark where you'd like the spawners using an "odd" block
 
** This just needs to be something that stands out
 
** You can use the chest of required materials or even just a block of wool (anything that is different from the rest of the box)
 
* Submit a modreq requesting a spawner / upgrade (make sure to have your chest of materials ready for sacrifice)
 
** ''Ex:'' <code>/modreq please replace [block] with spawner</code>
 
** ''Ex:'' <code>/modreq please upgrade spawner to Tier 2</code>
 
  
<gallery mode="packed">
+
We have updated the <code>/portal</code> command to tell you if your portal is going to kill you or not<br/>
File:Grinder1.png|Golems will attempt to spawn within 4 air blocks of the spawner
+
<span style="color:red;">If you die past world border due to invalid portal placement your inventory may not be restored to you. You are responsible for safe portal placement.</span>
File:Grinder2.png|Golems spawn on the ground level with the spawner
 
</gallery>
 
  
== Nether Portals ==
+
Generally as long as your x/z coords are less than ±374 in the nether you should be fine.
In order to prevent accidental grief as well as creating portals outside of world border the following restrictions are currently being enforced:
 
=== Nether Portals in the Overworld ===
 
* no restrictions, as long as they do not otherwise cause grief
 
  
=== Nether Portals in the Nether ===
 
* All portals must be within 185 blocks of spawn - this is to prevent spawning nether portals outside of the overworld world border
 
* All portals must be between y100 and y105 - this is to help alleviate portal overlap
 
 
<gallery mode="packed">
 
<gallery mode="packed">
File:NetherPortals.png|Nether Portal Example (in the nether)
+
File:NetherPortal.png
 
</gallery>
 
</gallery>
* The spawn Nether portal is at coordinates x:-3 y:100 z: 0
 
 
=== How to make a Nether Portal ===
 
==== via Modreq ====
 
* Create your portal frame out of obsidian in the Overworld
 
* type <code>/modreq please light my portal</code> - this will allow staff to light the portal at the correct coordinates in the nether
 
 
 
==== Manually ====
 
If you are feeling adventurous and do not want to wait for staff you can also create and light your portal manually
 
* Create your portal frame out of obsidian in the Overworld
 
** Portals should be of a 'reasonable' size, to prevent lag or mob spawning issues
 
** [https://minecraft.gamepedia.com/Nether_portal Minecraft Wiki Page] - for additional mechanics related to nether portals
 
* Type <code>/portal</code> in-game, this will give you the coordinates where your nether-side portal *should* be. Make note of these coordinates
 
* Light your portal with flint & steel
 
* Go through the portal - you will most likely end up at a nearby portal if any exist, or Spawn if none do
 
** <span style="color: red;">'''WARNING:''' There is a chance you will die going through the portal due to some quirks with them. It is '''strongly''' suggested that you chest all of your inventory/gear the first time you travel through until the portals are properly linked. If you die on death your items cannot be restored</span>
 
* Travel to the coordinates obtained from the <code>/portal</code> command and create a second Nether portal frame
 
** The spawn nether portal is at y:100, if you want your connecting road to be level the bottom block of your portal should also be at y:100
 
* Light it, and travel through. You should connect back to your original portal
 
 
Should you run into issues with your portal, please <code>/modreq</code> with as much detail as you can fit.
 
  
== Protections ==
+
= Protections =
 
This server is currently running under a [[#Gray list|gray list]]. Additionally we have a plugin called WorldGuard that allows for individual protected regions on the server.  
 
This server is currently running under a [[#Gray list|gray list]]. Additionally we have a plugin called WorldGuard that allows for individual protected regions on the server.  
  
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Additionally it is recommended (but not required) that things like mob grinders, iron grinders, and nether portals be protected from grief to avoid accidents.
 
Additionally it is recommended (but not required) that things like mob grinders, iron grinders, and nether portals be protected from grief to avoid accidents.
  
== Water / Lava ==
+
= TNT Regions =  
The server uses a plugin called SafeBuckets as an accidental grief prevention tool. When you place water/lava (on the ground or in a dispenser) the blocks will not flow automatically by default.
+
TNT is allowed on the server provided the appropriate guidelines are followed. Details outlining the use of TNT can be found [[TNT_Regions | here]], but the gist of it is - you need to request a TNT region, TNT will not chain, and if you break it tough luck.
  
To make your liquid flow, place it then type <code>/flow</code> and left-click. The liquid will then flow as normal.
+
= Water / Lava =
 +
We have decided to discontinue the use of the SafeBuckets plugin. Please be sure to use extreme caution when placing liquids around redstone and rails, and as always <code>/modreq</code> if you encounter grief
  
In the event that your liquid does something weird submit a modreq.
 
  
 
[[Category:PvE]]
 
[[Category:PvE]]
 +
[[Category:Testing]]

Revision as of 20:10, 9 July 2021

PvE-LT-Season3.PNG

Server Info

Version

The current season opened on July 9, 2021 running 1.17.1

You can connect at pve.limeterracotta.com

Graylist

This server is currently running in graylisted mode, meaning any user can join the world but only approved members can build or interact with items. If you wish to be added to the list of approved users please contact Silversunset#9967 in discord

Season Information

  • Season 3 Spawn was created by Sir_Didymus and Bermudalocket
  • Phantoms have been disabled globally, membranes will continue to drop from zombies when killed by players

Map Information

  • The Overworld is 6000x6000 wide (3000 radius) with vanilla world generation. There is a pre-generated nether portal located at spawn
  • The Nether is 6000x6000 wide (3000 radius) with custom world generation. There is a pre-generated nether portal at (x:11,y:119, z:16)
  • The End is 6000x6000 wide (3000 radius) with vanilla world generation

Changes From Previous Seasons

Custom Commands

The following custom commands have been added for [insert reason here]. Enjoy!

Player Commands

Command Action User Level
/allrecipes unlocks all recipes in the recipe book Everyone
/dwmh Returns the location of your most recent vehicle. Everyone
/formatting Displays all allowed chat formatting codes Everyone
/petowner Displays the owner of a tamed mob. Must be looking at a spot on the ground within 3 blocks of the mob. Everyone
/portal Displays Netherportal coordinates in the 'other' world. See #Nether Portals for more info Everyone
/myinfo Display Username (or nickname if set by admins), Current coords, Bed Location for [self] Everyone
/signtext Custom texts for official signs - black text only Everyone

Staff Commands

Command Action Staff Level
/cregion [player] [region] Creates a region using the currently selected area and applies default flags Modmode
/addflags [region] Applies default flags to the specified region Modmode
/itemname [name] Renames the currently held item Admin
/worldflags Applies default flags to the current world Adminmode
/golemspawner [tier] Places an iron golem spawner at your feet. Adminmode
/promote [user] Advances the specified user in the player hierarchy. Guest -> Member -> Moderator Admin
/demote [user] Demotes the specified user along the player hierarchy. Moderator -> Member -> Guest Admin
/allowperm [group] [permission] Adds a permission node to a specific group Admin
/denyperm [group] [permission] Denies a permission node from a specific group Admin
/removeperm [group] [permission] Removes a permission node from a specific group Admin
/signtext Custom texts for official signs - gives permission to color codes Adminmode
/citoggle Toggles /ci confirmation mode. Modmode
/nv [#] Applies night vision while in mod mode. If no time (in minutes) is entered default is clears after 1 hour Modmode
/mc [#] [player] Count the number of entities within [radius] radius of players. If no player specified, it will return a list of players and the # of entities. If a player is specified will show the top 5 mobs within [radius] of that player (default radius = 100) Admin
/pinfo [player] Display in-game info about user (bed location, player name, nick name,permission groups, etc) Admin
/find-pets [radius] [types] [owner] [name] Locate pet within radius specified. Name and owner are optional. Max radius 200 Adminmode
/find-entity [type] [radius] Locate entities within radius specified (i.e. ITEM_FRAME or SHULKER_BULLET) Max radius 200 Adminmode
/tp-pets [x] [y] [z] [world] Teleport lost pet to coordinates specified. World is optional, if no world is listed the current one will be used Adminmode
/terracounter -e ENTITY_TYPE Count how many of ENTITY_TYPE are in the world Admin
/terrabutcher -e ENTITY_TYPE -r RADIUS -n LIMIT Kill LIMIT of ENTITY_TYPE within RADIUS Admin

Custom Recipes & Trades

Due to the smaller size map and world border the server is missing some natural biomes/blocks/items. To compensate for this the following custom recipes and trades have been implemented

Custom Trades

Currently there are no custom traders, if any are added this will be updated.

Custom Recipes

1.17 Missing Items

Due to 1.17's limited generation we have added crafting recipes for new items that cannot generate naturally in the world:

Missing Items

We have also added crafting recipes for things that just...should exist.

Lazy Crafting

Have you ever needed to make a HUGE number of [insert thing here] but didn't feel like tediously breaking down raw materials first. Now introducing the LazyCrafting™ system!

Type /allrecipes in-game and they will all be added to your recipe book!

Container Locking (LWC)

This server uses a plugin called LWC to automatically protect chests and furnaces to the person who placed them. There are commands available to modify the behavior of these chests

Command Action
/cmodify username Grants permission to the chest to the username specified
/cmodify -username Removes permission to the chest from the username specified
/cmodify r:regionname Grants permission to the chest to all users listed within the regionname specified
/cmodify [type] Modifies a chest to the new type based on the [type] entered. ex: /cmodify donation changes the current chest to a donation chest, and would replace /cremove and /cdonation
/cdonation Creates a donation chest, where all users may enter items but only the owner may remove them
/cremove Removes all permissions from the chest - this is dangerous as anyone can then lock the chest to themselves
/cprivate Creates a private lock on the chest that only the owner can open. This is the default for all placed chests
/cpublic Creates a public lock on a chest - this means that only the owner can remove the chest but any user may add/remove items

Additional commands and explainations can be found here.

Head Database

Players now have access to a Head Database for custom decorative heads. All heads cost 1x Diamond (except for Dragon heads which are 5x Diamonds). To access the database you can use the following commands:

Command Action
/hdb Opens the head database GUI
/hdb search [term] Searches the database for a head using the term specified
/playerhead [name] Gives a player-head for the name specified

Horses

[Added MAY 2, 2020] By popular request all owned horses (i.e. horses that have been tamed) are now be immune to suffocation damage. This does not make them invulnerable to any other form of damage, and they WILL still show the suffocation animation / noise, but to combat the "dying because they went through a portal and suffocated in the frame" bit i've negated the actual damage they are taking.

Additionally horse deaths are now logged, so if you have a horse that you feel died due to server problems please /modreq with as much information as you can and I'll look into it.

The command /dwmh has been added - this will locate the coordinates of the last horse you rode so you can find it easier.

Iron Grinders

We have decided to discontinue the use of golem-spawner-grinders for the time being, vanilla golem farms will still work. Should the server performance become severely impacted by this we may re-evaluate and modify this mechanic as needed.

This youtube video provides a tutorial for a compact iron farm if you need guidance.

Nether Portals

Nether portals have returned to strictly vanilla mechanics. HOWEVER this means you may potentially create a nether portal that drops you outside of the world border when going from the nether -> overworld.

We have updated the /portal command to tell you if your portal is going to kill you or not
If you die past world border due to invalid portal placement your inventory may not be restored to you. You are responsible for safe portal placement.

Generally as long as your x/z coords are less than ±374 in the nether you should be fine.

Protections

This server is currently running under a gray list. Additionally we have a plugin called WorldGuard that allows for individual protected regions on the server.

If you have a build you would like to request protections for, please mark the two opposite corners in an obvious block and /modreq for protections.

Additionally it is recommended (but not required) that things like mob grinders, iron grinders, and nether portals be protected from grief to avoid accidents.

TNT Regions

TNT is allowed on the server provided the appropriate guidelines are followed. Details outlining the use of TNT can be found here, but the gist of it is - you need to request a TNT region, TNT will not chain, and if you break it tough luck.

Water / Lava

We have decided to discontinue the use of the SafeBuckets plugin. Please be sure to use extreme caution when placing liquids around redstone and rails, and as always /modreq if you encounter grief