TNT Regions

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After quite a lot of work, deliberation, and testing, we're excited to announce that we will be starting open testing of TNT regions on PvE.

TNT is often banned on most PvE-style servers, and understandably so: in vanilla, it's obviously very easy to grief other players' work -- or even outright crash the server -- with less than a half stack of TNT. However, TNT is also a fundamental component to many redstone contraptions, such as ilmango's tree farm, tunnel bore, and world eater/perimeter creator. Here at LimeTerracotta we want to offer the most robust "vanilla with sprinkles" experience we possibly can, so we set out to create a TNT policy that allows for two things: 1) an authentic-as-possible TNT experience for those wishing to work with TNT, and 2) a safe-as-possible TNT experience for those wishing to stay the heck away from the stuff. We think we've hit that goal.

Key Terms

TNT Region -- a TNT region is a WorldGuard region with the `tnt` flag set to `allow`.

TNT Policy

(effective August 31, 2020)

This policy may change at any time at the discretion of the LT admins.

1. TNT is no longer banned. You may freely craft and place TNT blocks.

2. You cannot interact with TNT outside of designated TNT regions.

3. TNT will not explode outside of TNT regions.

4. If you would like an area designated as a TNT region, you must modreq.

5. Before a region's TNT flag is activated, you must clearly mark the region as a TNT region. There must be an iron door (not wood) opened with a button (not a lever, pressure plate, etc), and a sign clearly designating the area as a TNT region.

6. The LT admins reserve the right to deny any player a TNT region for any reason. The LT admins reserve the right to remove an existing TNT region for any reason.

7. If a player is killed while inside a TNT region, the owner of that TNT region will NOT be considered responsible for the players' death, and the players' inventory will NOT be restored. The one caveat is if the TNT region owner removes the safety measures (iron door, button, sign) after the region is approved. In that case, the TNT region owner WILL be held responsible for the players' death and ALL TNT regions owned by the region owner will be removed. By the way, when you submit your modreq for a TNT region, be sure to include the phrase "Silver smells like applesauce" so we know you read through this policy.

8. In order to mitigate lag caused by TNT, chain reactions have been completely disabled, meaning an exploding block of TNT will NOT cause nearby TNT to explode. The nearby TNT will simply be treated like any other block and will poof without exploding. This is an important lag-countering measure and should not affect any reasonable redstone contraptions.

9. While there is no hard limit on TNT region sizes admins may deny your modreq if it is deemed unreasonable

TNT Duplication Policy

(effective August 31, 2020)

This policy may change at any time at the discretion of the LT admins.

At the moment we have decided to allow TNT duping for the purposes of redstone machines. Our justification is that TNT duping is a long-standing vanilla mechanic (even though it's a bug) that's used quite often in many TNT-based contraptions created by, e.g. ilmango.

Suggestions

1. Be careful about where you place TNT blocks. WorldGuard is not a perfect plugin. Do not place TNT next to anything you wouldn't want to lose if WorldGuard hiccups. We will NOT replace anything that is lost due to negligence.

2. Discuss TNT region creation with your fellow town members. Make sure everyone is aware of the region. We will NOT replace lost items, lost inventories, lost pets because of negligence.

3. Do NOT remove any of the safety guidelines (iron door, button, sign). You will be flogged.