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− | [[File:PvE-LT-Season2.png]] | + | [[File:PvE-LT-Season7.png]] |
| | | |
| __TOC__ | | __TOC__ |
| = Server Info = | | = Server Info = |
| == Version == | | == Version == |
− | The current season opened on July 18, 2020 running 1.16.1 | + | The current season opened on April 14, 2023 running the modpack - Skyfactory 4 |
| | | |
− | As of September 24, 2020 we are running 1.16.3. you can connect at <code>pve.limeterracotta.com</code>
| + | You can connect at <code>pve.limeterracotta.com</code> |
| | | |
− | == Graylist == | + | = Client Mod Adjustments = |
− | This server is currently running in graylisted mode, meaning any user can join the world but only approved members can build or interact with items.
| + | * If you want to fix the font your client displays (yes, the lower case n's show as upper case) do the following: |
− | If you wish to be added to the list of approved users please contact Silversunset#9967 in [https://discord.gg/v52p99h discord] | + | ** Click ESC -> MOD OPTIONS -> SMOOTH FONT -> CONFIG -> FONT -> Choose any other font you like and hit APPLY |
| | | |
| = Season Information = | | = Season Information = |
− | * Season 2 Spawn was created by Sir_Didymus | + | * Season 7 Spawn was created Bermudalocket |
− | * Phantoms have been disabled globally, membranes will now drop from zombies when killed by players
| |
− | * Head Database has been added for player use
| |
| | | |
| == Map Information == | | == Map Information == |
− | * The '''Overworld''' is 6000x6000 wide (3000 radius) with vanilla world generation. There is a pre-generated nether portal located at spawn
| + | n/a |
− | * The '''Nether''' is 6000x6000 wide (3000 radius) with vanilla world generation. There is a pre-generated nether portal at Y100 (x:-5,z:0)
| |
− | * The '''End''' is 6000x6000 wide (3000 radius) with vanilla world generation
| |
| | | |
− | = Differences from Vanilla = | + | == Commands == |
− | == Custom Commands ==
| + | {| class="wikitable sortable" |
− | The following custom commands have been added for [insert reason here]. Enjoy!
| + | ! style="white-space: nowrap;" | Mod |
− | | |
− | === Player Commands ===
| |
− | {| class="wikitable sortable" style="width: 100%;" | |
| ! style="white-space: nowrap;" | Command | | ! style="white-space: nowrap;" | Command |
− | ! Action
| + | ! style="white-space: nowrap;" | Effect |
− | ! style="width:100px;" | User Level | |
| |- | | |- |
− | | style="white-space: nowrap;" |<code>/allrecipes</code> | + | | style="white-space: nowrap;" rowspan="7" | Topography |
− | | unlocks all recipes in the recipe book | + | | style="white-space: nowrap;" | <code>/tofe [option]</code> |
− | | Everyone | + | | style="white-space: nowrap;" | Allows you to interact with someone elses island (join, leave, etc) |
| |- | | |- |
− | | style="white-space: nowrap;" |<code>/dwmh</code> | + | | style="white-space: nowrap;" | <code>/tofe invite</code> |
− | | Returns the location of your most recent vehicle. | + | | style="white-space: nowrap;" | Invites another player to your team, if you don't have a team one will be created |
− | | Everyone | + | |- |
| + | | style="white-space: nowrap;" | <code>/tofe accept</code> |
| + | | style="white-space: nowrap;" | Accepts an invite to join a team from a player |
| |- | | |- |
− | | style="white-space: nowrap;" |<code>/formatting</code> | + | | style="white-space: nowrap;" | <code>/tofe decline</code> |
− | | Displays all allowed chat formatting codes | + | | style="white-space: nowrap;" | Declines an invite to join a team from a player |
− | | Everyone | |
| |- | | |- |
− | | style="white-space: nowrap;" |<code>/petowner</code> | + | | style="white-space: nowrap;" | <code>/tofe kick</code> |
− | | Displays the owner of a tamed mob. Must be looking at a spot on the ground within 3 blocks of the mob. | + | | style="white-space: nowrap;" | Kicks a player of your team. Only team owners can do this. |
− | | Everyone
| |
| |- | | |- |
− | | style="white-space: nowrap;" |<code>/portal</code> | + | | style="white-space: nowrap;" | <code>/tofe info</code> |
− | | Displays Netherportal coordinates in the 'other' world. See [[#Nether Portals]] for more info | + | | style="white-space: nowrap;" | Gets the players of your team |
− | | Everyone
| |
| |- | | |- |
− | | style="white-space: nowrap;" |<code>/who</code> | + | | style="white-space: nowrap;" | <code>/tofe forcesync</code> |
− | | Lists all players and which world they are in
| + | | style="white-space: nowrap;" | Forces a sync from another player of the team |
− | | Everyone
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/myinfo</code>
| |
− | | Display Username (or nickname if set by admins), Current coords, Bed Location for [self]
| |
− | | Everyone
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/signtext</code> | |
− | | Custom texts for official signs - black text only
| |
− | | Everyone
| |
− | |}
| |
| | | |
− | === Staff Commands ===
| |
− | {| class="wikitable sortable" style="width: 100%;"
| |
− | ! style="white-space: nowrap;" | Command
| |
− | ! Action
| |
− | ! style="width:100px;" | Staff Level
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/cregion [player] [region]</code>
| |
− | | Creates a region using the currently selected area and applies default flags
| |
− | | Modmode
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/addflags [region]</code>
| |
− | | Applies default flags to the specified region
| |
− | | Modmode
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/itemname [name]</code>
| |
− | | Renames the currently held item
| |
− | | Admin
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/worldflags</code>
| |
− | | Applies default flags to the current world
| |
− | | Adminmode
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/golemspawner [tier]</code>
| |
− | | Places an iron golem spawner at your feet.
| |
− | | Adminmode
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/promote [user]</code>
| |
− | | Advances the specified user in the player hierarchy. Guest -> Member -> Moderator
| |
− | | Admin
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/demote [user]</code>
| |
− | | Demotes the specified user along the player hierarchy. Moderator -> Member -> Guest
| |
− | | Admin
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/allowperm [group] [permission]</code>
| |
− | | Adds a permission node to a specific group
| |
− | | Admin
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/denyperm [group] [permission]</code>
| |
− | | Denies a permission node from a specific group
| |
− | | Admin
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/removeperm [group] [permission]</code>
| |
− | | Removes a permission node from a specific group
| |
− | | Admin
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/signtext</code>
| |
− | | Custom texts for official signs - gives permission to color codes
| |
− | | Adminmode
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/citoggle</code>
| |
− | | Toggles <code>/ci</code> confirmation mode.
| |
− | | Modmode
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/nv [#]</code>
| |
− | | Applies night vision while in mod mode. If no time (in minutes) is entered default is clears after 1 hour
| |
− | | Modmode
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/mc [#] [player]</code>
| |
− | | Count the number of entities within [radius] radius of players. If no player specified, it will return a list of players and the # of entities. If a player is specified will show the top 5 mobs within [radius] of that player (default radius = 100)
| |
− | | Admin
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/pinfo [player]</code>
| |
− | | Display in-game info about user (bed location, player name, nick name,permission groups, etc)
| |
− | | Admin
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/find-pets [radius] [types] [owner] [name]</code>
| |
− | | Locate pet within radius specified. Name and owner are optional. Max radius 200
| |
− | | Adminmode
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/find-entity [type] [radius]</code>
| |
− | | Locate entities within radius specified (i.e. <code>ITEM_FRAME</code> or <code>SHULKER_BULLET</code>) Max radius 200
| |
− | | Adminmode
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/tp-pets [x] [y] [z] [world]</code>
| |
− | | Teleport lost pet to coordinates specified. World is optional, if no world is listed the current one will be used
| |
− | | Adminmode
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/terracounter -e ENTITY_TYPE</code>
| |
− | | Count how many of ENTITY_TYPE are in the world
| |
− | | Admin
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/terrabutcher -e ENTITY_TYPE -r RADIUS -n LIMIT</code>
| |
− | | Kill LIMIT of ENTITY_TYPE within RADIUS
| |
− | | Admin
| |
| |} | | |} |
| | | |
− | == Custom Recipes & Trades ==
| |
− | Due to the smaller size map and world border the server is missing some natural biomes/blocks/items. To compensate for this the following custom recipes and trades have been implemented
| |
− | === Custom Trades ===
| |
− | Custom Traders are located at spawn (x:-4, z:-15)
| |
− | * Jungle Jim - sells Jungle saplings for 10x of any other sapling
| |
− | * Badlands Bob - sells 1x Terracotta for 1x Cobblestone
| |
− | <gallery mode="packed">
| |
− | file:S2_Villager_Jungle_Jim.png|Jungle Jim
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− | file:S2_Villager_Badlands_Bob.png|Badlands Bob (1)
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− | file:S2_Villager_Badlands_Bob2.png|Badlands Bob (2)
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− | file:S2_Villager_Badlands_Bob3.png|Badlands Bob (3)
| |
− | </gallery>
| |
− |
| |
− | === Custom Recipes ===
| |
− | ==== Missing Items ====
| |
− | <gallery mode="packed">
| |
− | File:trident.PNG|Trident
| |
− | File:quartz.png|Quartz crystals from blocks
| |
− | File:Elytra.png|Elytra
| |
− | </gallery>
| |
− |
| |
− | ==== Lazy Crafting ====
| |
− | Have you ever needed to make a HUGE number of [insert thing here] but didn't feel like tediously breaking down raw materials first. Now introducing the LazyCrafting™ system!
| |
− |
| |
− | Type <code>/allrecipes</code> in-game and they will all be added to your recipe book!
| |
− |
| |
− | <gallery mode="packed">
| |
− | File:redstone_torch_from_block.PNG|Redstone torches from redstone blocks
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− | File:torch_from_block.PNG|Torches from coal blocks
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− | File:book_from_sugar_cane.PNG|Books from sugar cane
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− | File:bread_from_hay_block.PNG|Bread from hay bales
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− | File:bucket_from_iron_block.PNG|Buckets from iron blocks
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− | File:chest_from_logs.PNG|Chests from all log types
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− | File:sticks_from_logs.PNG|Sticks from all log types
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− | File:door_from_iron_block.PNG|Doors from iron blocks
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− | File:door_from_logs_oak.PNG|Doors from all log types
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− | File:fence_from_logs_oak.PNG|Fencing from log types
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− | File:fence_gate_from_logs_oak.PNG|Fence gate from log types
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− | File:stairs_from_logs_oak.PNG|Stairs from all log types
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− | File:slab_from_logs_oak.PNG|Slabs from all log types
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− | File:Trapdoor_from_logs.png|Trapdoors from all log types
| |
− | </gallery>
| |
− |
| |
− | == Container Locking (LWC) ==
| |
− | This server uses a plugin called [https://www.spigotmc.org/resources/modern-lwc-continuation-of-lwc.2162/ LWC] to automatically protect chests and furnaces to the person who placed them. There are commands available to modify the behavior of these chests
| |
− | {| class="wikitable sortable" style="width: 100%;"
| |
− | ! style="white-space: nowrap;" | Command
| |
− | ! Action
| |
− | |-
| |
− | | style="white-space: nowrap;" |<code>/cmodify username</code>
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− | | Grants permission to the chest to the username specified
| |
− | |-
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− | | style="white-space: nowrap;" |<code>/cmodify -username</code>
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− | | Removes permission to the chest from the username specified
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− | |-
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− | | style="white-space: nowrap;" |<code>/cmodify r:regionname</code>
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− | | Grants permission to the chest to all users listed within the <code>regionname</code> specified
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− | |-
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− | | style="white-space: nowrap;" | <code>/cmodify [type]</code>
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− | | Modifies a chest to the new type based on the [type] entered. ex: <code>/cmodify donation</code> changes the current chest to a donation chest, and would replace <code>/cremove</code> and <code>/cdonation</code> <br/><span style="color:red;">Note: <code>/cmodify public</code> appears to be broken in the current version of LWC. Please use <code>/cremove</code> followed by <code>/cpublic</code></span>
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− | |-
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− | | style="white-space: nowrap;" |<code>/cdonation</code>
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− | | Creates a donation chest, where all users may enter items but only the owner may remove them
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− | |-
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− | | style="white-space: nowrap;" |<code>/cremove</code>
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− | | Removes all permissions from the chest - '''this is dangerous''' as anyone can then lock the chest to themselves
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− | |-
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− | | style="white-space: nowrap;" |<code>/cprivate</code>
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− | | Creates a private lock on the chest that only the owner can open. '''This is the default for all placed chests'''
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− | |-
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− | | style="white-space: nowrap;" |<code>/cpublic</code>
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− | | Creates a public lock on a chest - this means that only the owner can remove the chest but any user may add/remove items
| |
− | |}
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− | Additional commands and explainations [https://github.com/pop4959/LWCX/wiki/Commands can be found here].
| |
− |
| |
− | == Head Database ==
| |
− | Players now have access to a Head Database for custom decorative heads. All heads cost 1x Diamond (except for Dragon heads which are 5x Diamonds).
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− | To access the database you can use the following commands:
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− |
| |
− | {| class="wikitable sortable" style="width: 100%;"
| |
− | ! style="white-space: nowrap;width:100px;" | Command
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− | ! Action
| |
− | |-
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− | | style="white-space: nowrap;width:100px;" |<code>/hdb</code>
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− | | Opens the head database GUI
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− | |-
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− | | style="white-space: nowrap;width:100px;" |<code>/hdb search [term]</code>
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− | | Searches the database for a head using the term specified
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− | |-
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− | | style="white-space: nowrap;width:100px;" |<code>/playerhead [name]</code>
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− | | Gives a player-head for the name specified
| |
− | |-
| |
− |
| |
− | |}
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− |
| |
− | == Horses ==
| |
− | [Added MAY 2, 2020] '''By popular request all owned horses (i.e. horses that have been tamed) are now be immune to suffocation damage.'''
| |
− | This does not make them invulnerable to any other form of damage, and they WILL still show the suffocation animation / noise, but to combat the "dying because they went through a portal and suffocated in the frame" bit i've negated the actual damage they are taking.
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− |
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− | Additionally horse deaths are now logged, so if you have a horse that you feel died due to server problems please <code>/modreq</code> with as much information as you can and I'll look into it.
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− |
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− | The command <code>/dwmh</code> has been added - this will locate the coordinates of the last horse you rode so you can find it easier.
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− |
| |
− | == Iron Grinders ==
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− | <span style="color: red;">'''WARNING:''' Due to a bug in 1.16 golem spawners are currently disabled. You may still create vanilla iron grinders as needed.</span>
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− |
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− | In order to alleviate lag due to excessive villager buildup in iron grinders we will be using a mob spawner to generate golems.
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− |
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− | === Spawner Mechanics ===
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− | * Every 6 minutes the spawner will attempt to spawn a golem within a 5x5 area centered on the spawner (aka spawner + four blocks out)
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− | * Golems will not spawn ''below'' the spawner, they will only spawn on solid blocks level with the spawner itself
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− | * Players must be within 25 blocks of the spawner to activate it (this is raised from the default 16 blocks for normal spawners)
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− | * Due to Mojang spawner mechanics a spawner will attempt to spawn '''up to''' the number of golems identified by its Tier number. This means that a Tier 2 spawner may generate one *or* two golems each time, a Tier 3 may generate one, two, or three each time.
| |
− | * If there are 25 golems within radius of the spawner the event will cancel and no golems will spawn
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− |
| |
− | === How to obtain a Golem spawner ===
| |
− | * Collect the following materials and place them in a chest:
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− | ** 5 stacks of cobblestone
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− | ** 16 wooden doors
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− | ** 16 iron ore
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− | * <code>/modreq</code> for golem spawner placement
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− | Players may request 4 individual spawners be placed. All spawner requests and tier upgrades carry the same cost.
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− |
| |
− | === How to build an iron grinder ===
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− | * Build a box to spawn golems
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− | ** Golems will spawn fine in a well-lit room, which is recommended to prevent other mobs
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− | * Build a killing mechanism for the golems
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− | ** Generally lava works the best
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− | ** Make sure to leave space underneath for item collection
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− | * Mark where you'd like the spawners using an "odd" block
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− | ** This just needs to be something that stands out
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− | ** You can use the chest of required materials or even just a block of wool (anything that is different from the rest of the box)
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− | * Submit a modreq requesting a spawner / upgrade (make sure to have your chest of materials ready for sacrifice)
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− | ** ''Ex:'' <code>/modreq please replace [block] with spawner</code>
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− | ** ''Ex:'' <code>/modreq please upgrade spawner to Tier 2</code>
| |
− |
| |
− | <gallery mode="packed">
| |
− | File:Grinder1.png|Golems will attempt to spawn within 4 air blocks of the spawner
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− | File:Grinder2.png|Golems spawn on the ground level with the spawner
| |
− | </gallery>
| |
− |
| |
− | == Nether Portals ==
| |
− | In order to prevent accidental grief as well as creating portals outside of world border the following restrictions are currently being enforced:
| |
− | === Nether Portals in the Overworld ===
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− | * no restrictions, as long as they do not otherwise cause grief
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− |
| |
− | === Nether Portals in the Nether ===
| |
− | * All portals must be within 185 blocks of spawn - this is to prevent spawning nether portals outside of the overworld world border
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− | * All portals must be between y100 and y105 - this is to help alleviate portal overlap
| |
− | <gallery mode="packed">
| |
− | File:NetherPortals.png|Nether Portal Example (in the nether)
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− | </gallery>
| |
− | * The spawn Nether portal is at coordinates x:-3 y:100 z: 0
| |
− |
| |
− | === How to make a Nether Portal ===
| |
− | ==== via Modreq ====
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− | * Create your portal frame out of obsidian in the Overworld
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− | * type <code>/modreq please light my portal</code> - this will allow staff to light the portal at the correct coordinates in the nether
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− |
| |
− |
| |
− | ==== Manually ====
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− | If you are feeling adventurous and do not want to wait for staff you can also create and light your portal manually
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− | * Create your portal frame out of obsidian in the Overworld
| |
− | ** Portals should be of a 'reasonable' size, to prevent lag or mob spawning issues
| |
− | ** [https://minecraft.gamepedia.com/Nether_portal Minecraft Wiki Page] - for additional mechanics related to nether portals
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− | * Type <code>/portal</code> in-game, this will give you the coordinates where your nether-side portal *should* be. Make note of these coordinates
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− | * Light your portal with flint & steel
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− | * Go through the portal - you will most likely end up at a nearby portal if any exist, or Spawn if none do
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− | ** <span style="color: red;">'''WARNING:''' There is a chance you will die going through the portal due to some quirks with them. It is '''strongly''' suggested that you chest all of your inventory/gear the first time you travel through until the portals are properly linked. If you die on death your items cannot be restored</span>
| |
− | * Travel to the coordinates obtained from the <code>/portal</code> command and create a second Nether portal frame
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− | ** The spawn nether portal is at y:100, if you want your connecting road to be level the bottom block of your portal should also be at y:100
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− | * Light it, and travel through. You should connect back to your original portal
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− |
| |
− | Should you run into issues with your portal, please <code>/modreq</code> with as much detail as you can fit.
| |
− |
| |
− | == Protections ==
| |
− | This server is currently running under a [[#Gray list|gray list]]. Additionally we have a plugin called WorldGuard that allows for individual protected regions on the server.
| |
− |
| |
− | If you have a build you would like to request protections for, please mark the two opposite corners in an obvious block and <code>/modreq</code> for protections.
| |
− |
| |
− | Additionally it is recommended (but not required) that things like mob grinders, iron grinders, and nether portals be protected from grief to avoid accidents.
| |
− |
| |
− | == Water / Lava ==
| |
− | The server uses a plugin called SafeBuckets as an accidental grief prevention tool. When you place water/lava (on the ground or in a dispenser) the blocks will not flow automatically by default.
| |
− |
| |
− | To make your liquid flow, place it then type <code>/flow</code> and left-click. The liquid will then flow as normal.
| |
− |
| |
− | In the event that your liquid does something weird submit a modreq.
| |
| | | |
| [[Category:PvE]] | | [[Category:PvE]] |
| + | [[Category:Testing]] |