Difference between revisions of "PvE"

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[[File:PvE-LT-Season2.png]]
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[[File:PvE-LT-Season7.png]]
  
 
__TOC__
 
__TOC__
 
= Server Info =
 
= Server Info =
 
== Version ==
 
== Version ==
The current season opened on July 18, 2020 running 1.16.1
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The current season opened on April 14, 2023 running the modpack - Skyfactory 4
  
As of September 24, 2020 we are running 1.16.3. you can connect at <code>pve.limeterracotta.com</code>
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You can connect at <code>pve.limeterracotta.com</code>
  
== Graylist ==
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= Client Mod Adjustments =  
This server is currently running in graylisted mode, meaning any user can join the world but only approved members can build or interact with items.
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* If you want to fix the font your client displays (yes, the lower case n's show as upper case) do the following:
If you wish to be added to the list of approved users please contact Silversunset#9967 in [https://discord.gg/v52p99h discord]
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** Click ESC -> MOD OPTIONS -> SMOOTH FONT -> CONFIG -> FONT -> Choose any other font you like and hit APPLY
  
 
= Season Information =
 
= Season Information =
* Season 2 Spawn was created by Sir_Didymus
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* Season 7 Spawn was created Bermudalocket
* Phantoms have been disabled globally, membranes will now drop from zombies when killed by players
 
* Head Database has been added for player use
 
  
 
== Map Information ==
 
== Map Information ==
* The '''Overworld''' is 6000x6000 wide (3000 radius) with vanilla world generation. There is a pre-generated nether portal located at spawn
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n/a
* The '''Nether''' is 6000x6000 wide (3000 radius) with vanilla world generation. There is a pre-generated nether portal at Y100 (x:-5,z:0)
 
* The '''End''' is 6000x6000 wide (3000 radius) with vanilla world generation
 
  
= Differences from Vanilla =
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== Commands ==
== Custom Commands ==
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{| class="wikitable sortable"
The following custom commands have been added for [insert reason here]. Enjoy!
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! style="white-space: nowrap;" | Mod
 
 
=== Player Commands ===
 
{| class="wikitable sortable" style="width: 100%;"
 
 
! style="white-space: nowrap;" | Command
 
! style="white-space: nowrap;" | Command
! Action
+
! style="white-space: nowrap;" | Effect
! style="width:100px;" | User Level
 
 
|-
 
|-
| style="white-space: nowrap;" |<code>/allrecipes</code>
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| style="white-space: nowrap;" rowspan="7" | Topography
| unlocks all recipes in the recipe book
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| style="white-space: nowrap;" | <code>/tofe [option]</code>
| Everyone
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| style="white-space: nowrap;" | Allows you to interact with someone elses island (join, leave, etc)
 
|-
 
|-
| style="white-space: nowrap;" |<code>/dwmh</code>
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| style="white-space: nowrap;" | <code>/tofe invite</code>
| Returns the location of your most recent vehicle.
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| style="white-space: nowrap;" | Invites another player to your team, if you don't have a team one will be created
| Everyone
+
|-
 +
| style="white-space: nowrap;" | <code>/tofe accept</code>
 +
| style="white-space: nowrap;" | Accepts an invite to join a team from a player
 
|-
 
|-
| style="white-space: nowrap;" |<code>/formatting</code>
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| style="white-space: nowrap;" | <code>/tofe decline</code>
| Displays all allowed chat formatting codes
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| style="white-space: nowrap;" | Declines an invite to join a team from a player
| Everyone
 
 
|-
 
|-
| style="white-space: nowrap;" |<code>/petowner</code>
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| style="white-space: nowrap;" | <code>/tofe kick</code>
| Displays the owner of a tamed mob. Must be looking at a spot on the ground within 3 blocks of the mob.
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| style="white-space: nowrap;" | Kicks a player of your team. Only team owners can do this.
| Everyone
 
 
|-
 
|-
| style="white-space: nowrap;" |<code>/portal</code>
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| style="white-space: nowrap;" | <code>/tofe info</code>
| Displays Netherportal coordinates in the 'other' world. See [[#Nether Portals]] for more info
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| style="white-space: nowrap;" | Gets the players of your team
| Everyone
 
 
|-
 
|-
| style="white-space: nowrap;" |<code>/who</code>
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| style="white-space: nowrap;" | <code>/tofe forcesync</code>
| Lists all players and which world they are in
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| style="white-space: nowrap;" | Forces a sync from another player of the team
| Everyone
 
|-
 
| style="white-space: nowrap;" |<code>/myinfo</code>
 
| Display Username (or nickname if set by admins), Current coords, Bed Location for [self]
 
| Everyone
 
|-
 
| style="white-space: nowrap;" |<code>/signtext</code>
 
| Custom texts for official signs - black text only
 
| Everyone
 
|}
 
  
=== Staff Commands ===
 
{| class="wikitable sortable" style="width: 100%;"
 
! style="white-space: nowrap;" | Command
 
! Action
 
! style="width:100px;" | Staff Level
 
|-
 
| style="white-space: nowrap;" |<code>/cregion [player] [region]</code>
 
| Creates a region using the currently selected area and applies default flags
 
| Modmode
 
|-
 
| style="white-space: nowrap;" |<code>/addflags [region]</code>
 
| Applies default flags to the specified region
 
| Modmode
 
|-
 
| style="white-space: nowrap;" |<code>/itemname [name]</code>
 
| Renames the currently held item
 
| Admin
 
|-
 
| style="white-space: nowrap;" |<code>/worldflags</code>
 
| Applies default flags to the current world
 
| Adminmode
 
|-
 
| style="white-space: nowrap;" |<code>/golemspawner [tier]</code>
 
| Places an iron golem spawner at your feet.
 
| Adminmode
 
|-
 
| style="white-space: nowrap;" |<code>/promote [user]</code>
 
| Advances the specified user in the player hierarchy. Guest -> Member -> Moderator
 
| Admin
 
|-
 
| style="white-space: nowrap;" |<code>/demote [user]</code>
 
| Demotes the specified user along the player hierarchy. Moderator -> Member -> Guest
 
| Admin
 
|-
 
| style="white-space: nowrap;" |<code>/allowperm [group] [permission]</code>
 
| Adds a permission node to a specific group
 
| Admin
 
|-
 
| style="white-space: nowrap;" |<code>/denyperm [group] [permission]</code>
 
| Denies a permission node from a specific group
 
| Admin
 
|-
 
| style="white-space: nowrap;" |<code>/removeperm [group] [permission]</code>
 
| Removes a permission node from a specific group
 
| Admin
 
|-
 
| style="white-space: nowrap;" |<code>/signtext</code>
 
| Custom texts for official signs - gives permission to color codes
 
| Adminmode
 
|-
 
| style="white-space: nowrap;" |<code>/citoggle</code>
 
| Toggles <code>/ci</code> confirmation mode.
 
| Modmode
 
|-
 
| style="white-space: nowrap;" |<code>/nv [#]</code>
 
| Applies night vision while in mod mode. If no time (in minutes) is entered default is clears after 1 hour
 
| Modmode
 
|-
 
| style="white-space: nowrap;" |<code>/mc [#] [player]</code>
 
| Count the number of entities within [radius] radius of players. If no player specified, it will return a list of players and the # of entities. If a player is specified will show the top 5 mobs within [radius] of that player (default radius  = 100)
 
| Admin
 
|-
 
| style="white-space: nowrap;" |<code>/pinfo [player]</code>
 
| Display in-game info about user (bed location, player name, nick name,permission groups, etc)
 
| Admin
 
|-
 
| style="white-space: nowrap;" |<code>/find-pets [radius] [types] [owner] [name]</code>
 
| Locate pet within radius specified. Name and owner are optional. Max radius 200
 
| Adminmode
 
|-
 
| style="white-space: nowrap;" |<code>/find-entity [type] [radius]</code>
 
| Locate entities within radius specified (i.e. <code>ITEM_FRAME</code> or <code>SHULKER_BULLET</code>) Max radius 200
 
| Adminmode
 
|-
 
| style="white-space: nowrap;" |<code>/tp-pets [x] [y] [z] [world]</code>
 
| Teleport lost pet to coordinates specified. World is optional, if no world is listed the current one will be used
 
| Adminmode
 
|-
 
| style="white-space: nowrap;" |<code>/terracounter -e ENTITY_TYPE</code>
 
| Count how many of ENTITY_TYPE are in the world
 
| Admin
 
|-
 
| style="white-space: nowrap;" |<code>/terrabutcher -e ENTITY_TYPE -r RADIUS -n LIMIT</code>
 
| Kill LIMIT of ENTITY_TYPE within RADIUS
 
| Admin
 
 
|}
 
|}
  
== Custom Recipes & Trades ==
 
Due to the smaller size map and world border the server is missing some natural biomes/blocks/items. To compensate for this the following custom recipes and trades have been implemented
 
=== Custom Trades ===
 
Custom Traders are located at spawn (x:-4, z:-15)
 
* Jungle Jim - sells Jungle saplings for 10x of any other sapling
 
* Badlands Bob - sells 1x Terracotta for 1x Cobblestone
 
<gallery mode="packed">
 
file:S2_Villager_Jungle_Jim.png|Jungle Jim
 
file:S2_Villager_Badlands_Bob.png|Badlands Bob (1)
 
file:S2_Villager_Badlands_Bob2.png|Badlands Bob (2)
 
file:S2_Villager_Badlands_Bob3.png|Badlands Bob (3)
 
</gallery>
 
 
=== Custom Recipes ===
 
==== Missing Items ====
 
<gallery mode="packed">
 
File:trident.PNG|Trident
 
File:quartz.png|Quartz crystals from blocks
 
File:Elytra.png|Elytra
 
</gallery>
 
 
==== Lazy Crafting ====
 
Have you ever needed to make a HUGE number of [insert thing here] but didn't feel like tediously breaking down raw materials first. Now introducing the LazyCrafting™ system!
 
 
Type <code>/allrecipes</code> in-game and they will all be added to your recipe book!
 
 
<gallery mode="packed">
 
File:redstone_torch_from_block.PNG|Redstone torches from redstone blocks
 
File:torch_from_block.PNG|Torches from coal blocks
 
File:book_from_sugar_cane.PNG|Books from sugar cane
 
File:bread_from_hay_block.PNG|Bread from hay bales
 
File:bucket_from_iron_block.PNG|Buckets from iron blocks
 
File:chest_from_logs.PNG|Chests from all log types
 
File:sticks_from_logs.PNG|Sticks from all log types
 
File:door_from_iron_block.PNG|Doors from iron blocks
 
File:door_from_logs_oak.PNG|Doors from all log types
 
File:fence_from_logs_oak.PNG|Fencing from log types
 
File:fence_gate_from_logs_oak.PNG|Fence gate from log types
 
File:stairs_from_logs_oak.PNG|Stairs from all log types
 
File:slab_from_logs_oak.PNG|Slabs from all log types
 
File:Trapdoor_from_logs.png|Trapdoors from all log types
 
</gallery>
 
 
== Container Locking (LWC) ==
 
This server uses a plugin called [https://www.spigotmc.org/resources/modern-lwc-continuation-of-lwc.2162/ LWC] to automatically protect chests and furnaces to the person who placed them. There are commands available to modify the behavior of these chests
 
{| class="wikitable sortable" style="width: 100%;"
 
! style="white-space: nowrap;" | Command
 
! Action
 
|-
 
| style="white-space: nowrap;" |<code>/cmodify username</code>
 
| Grants permission to the chest to the username specified
 
|-
 
| style="white-space: nowrap;" |<code>/cmodify -username</code>
 
| Removes permission to the chest from the username specified
 
|-
 
| style="white-space: nowrap;" |<code>/cmodify r:regionname</code>
 
| Grants permission to the chest to all users listed within the <code>regionname</code> specified
 
|-
 
| style="white-space: nowrap;" | <code>/cmodify [type]</code>
 
| Modifies a chest to the new type based on the [type] entered. ex: <code>/cmodify donation</code> changes the current chest to a donation chest, and would replace <code>/cremove</code> and <code>/cdonation</code> <br/><span style="color:red;">Note: <code>/cmodify public</code> appears to be broken in the current version of LWC. Please use <code>/cremove</code> followed by <code>/cpublic</code></span>
 
|-
 
| style="white-space: nowrap;" |<code>/cdonation</code>
 
| Creates a donation chest, where all users may enter items but only the owner may remove them
 
|-
 
| style="white-space: nowrap;" |<code>/cremove</code>
 
| Removes all permissions from the chest - '''this is dangerous''' as anyone can then lock the chest to themselves
 
|-
 
| style="white-space: nowrap;" |<code>/cprivate</code>
 
| Creates a private lock on the chest that only the owner can open. '''This is the default for all placed chests'''
 
|-
 
| style="white-space: nowrap;" |<code>/cpublic</code>
 
| Creates a public lock on a chest - this means that only the owner can remove the chest but any user may add/remove items
 
|}
 
Additional commands and explainations [https://github.com/pop4959/LWCX/wiki/Commands can be found here].
 
 
== Head Database ==
 
Players now have access to a Head Database for custom decorative heads. All heads cost 1x Diamond (except for Dragon heads which are 5x Diamonds).
 
To access the database you can use the following commands:
 
 
{| class="wikitable sortable" style="width: 100%;"
 
! style="white-space: nowrap;width:100px;" | Command
 
! Action
 
|-
 
| style="white-space: nowrap;width:100px;" |<code>/hdb</code>
 
| Opens the head database GUI
 
|-
 
| style="white-space: nowrap;width:100px;" |<code>/hdb search [term]</code>
 
| Searches the database for a head using the term specified
 
|-
 
| style="white-space: nowrap;width:100px;" |<code>/playerhead [name]</code>
 
| Gives a player-head for the name specified
 
|-
 
 
|}
 
 
== Horses ==
 
[Added MAY 2, 2020]  '''By popular request all owned horses (i.e. horses that have been tamed) are now be immune to suffocation damage.'''
 
This does not make them invulnerable to any other form of damage, and they WILL still show the suffocation animation / noise, but to combat the "dying because they went through a portal and suffocated in the frame" bit i've negated the actual damage they are taking.
 
 
Additionally horse deaths are now logged, so if you have a horse that you feel died due to server problems please <code>/modreq</code> with as much information as you can and I'll look into it.
 
 
The command <code>/dwmh</code> has been added - this will locate the coordinates of the last horse you rode so you can find it easier.
 
 
== Iron Grinders ==
 
<span style="color: red;">'''WARNING:''' Due to a bug in 1.16 golem spawners are currently disabled. You may still create vanilla iron grinders as needed.</span> 
 
 
In order to alleviate lag due to excessive villager buildup in iron grinders we will be using a mob spawner to generate golems.
 
 
=== Spawner Mechanics ===
 
* Every 6 minutes the spawner will attempt to spawn a golem within a 5x5 area centered on the spawner (aka spawner + four blocks out)
 
* Golems will not spawn ''below'' the spawner, they will only spawn on solid blocks level with the spawner itself
 
* Players must be within 25 blocks of the spawner to activate it (this is raised from the default 16 blocks for normal spawners)
 
* Due to Mojang spawner mechanics a spawner will attempt to spawn '''up to''' the number of golems identified by its Tier number. This means that a Tier 2 spawner may generate one *or* two golems each time, a Tier 3 may generate one, two, or three each time.
 
* If there are 25 golems within radius of the spawner the event will cancel and no golems will spawn
 
 
=== How to obtain a Golem spawner ===
 
* Collect the following materials and place them in a chest:
 
** 5 stacks of cobblestone
 
** 16 wooden doors
 
** 16 iron ore
 
* <code>/modreq</code> for golem spawner placement
 
Players may request 4 individual spawners be placed. All spawner requests and tier upgrades carry the same cost.
 
 
=== How to build an iron grinder ===
 
* Build a box to spawn golems
 
** Golems will spawn fine in a well-lit room, which is recommended to prevent other mobs
 
* Build a killing mechanism for the golems
 
** Generally lava works the best
 
** Make sure to leave space underneath for item collection
 
* Mark where you'd like the spawners using an "odd" block
 
** This just needs to be something that stands out
 
** You can use the chest of required materials or even just a block of wool (anything that is different from the rest of the box)
 
* Submit a modreq requesting a spawner / upgrade (make sure to have your chest of materials ready for sacrifice)
 
** ''Ex:'' <code>/modreq please replace [block] with spawner</code>
 
** ''Ex:'' <code>/modreq please upgrade spawner to Tier 2</code>
 
 
<gallery mode="packed">
 
File:Grinder1.png|Golems will attempt to spawn within 4 air blocks of the spawner
 
File:Grinder2.png|Golems spawn on the ground level with the spawner
 
</gallery>
 
 
== Nether Portals ==
 
In order to prevent accidental grief as well as creating portals outside of world border the following restrictions are currently being enforced:
 
=== Nether Portals in the Overworld ===
 
* no restrictions, as long as they do not otherwise cause grief
 
 
=== Nether Portals in the Nether ===
 
* All portals must be within 185 blocks of spawn - this is to prevent spawning nether portals outside of the overworld world border
 
* All portals must be between y100 and y105 - this is to help alleviate portal overlap
 
<gallery mode="packed">
 
File:NetherPortals.png|Nether Portal Example (in the nether)
 
</gallery>
 
* The spawn Nether portal is at coordinates x:-3 y:100 z: 0
 
 
=== How to make a Nether Portal ===
 
==== via Modreq ====
 
* Create your portal frame out of obsidian in the Overworld
 
* type <code>/modreq please light my portal</code> - this will allow staff to light the portal at the correct coordinates in the nether
 
 
 
==== Manually ====
 
If you are feeling adventurous and do not want to wait for staff you can also create and light your portal manually
 
* Create your portal frame out of obsidian in the Overworld
 
** Portals should be of a 'reasonable' size, to prevent lag or mob spawning issues
 
** [https://minecraft.gamepedia.com/Nether_portal Minecraft Wiki Page] - for additional mechanics related to nether portals
 
* Type <code>/portal</code> in-game, this will give you the coordinates where your nether-side portal *should* be. Make note of these coordinates
 
* Light your portal with flint & steel
 
* Go through the portal - you will most likely end up at a nearby portal if any exist, or Spawn if none do
 
** <span style="color: red;">'''WARNING:''' There is a chance you will die going through the portal due to some quirks with them. It is '''strongly''' suggested that you chest all of your inventory/gear the first time you travel through until the portals are properly linked. If you die on death your items cannot be restored</span>
 
* Travel to the coordinates obtained from the <code>/portal</code> command and create a second Nether portal frame
 
** The spawn nether portal is at y:100, if you want your connecting road to be level the bottom block of your portal should also be at y:100
 
* Light it, and travel through. You should connect back to your original portal
 
 
Should you run into issues with your portal, please <code>/modreq</code> with as much detail as you can fit.
 
 
== Protections ==
 
This server is currently running under a [[#Gray list|gray list]]. Additionally we have a plugin called WorldGuard that allows for individual protected regions on the server.
 
 
If you have a build you would like to request protections for, please mark the two opposite corners in an obvious block and <code>/modreq</code> for protections.
 
 
Additionally it is recommended (but not required) that things like mob grinders, iron grinders, and nether portals be protected from grief to avoid accidents.
 
 
== Water / Lava ==
 
The server uses a plugin called SafeBuckets as an accidental grief prevention tool. When you place water/lava (on the ground or in a dispenser) the blocks will not flow automatically by default. 
 
 
To make your liquid flow, place it then type <code>/flow</code> and left-click. The liquid will then flow as normal.
 
 
In the event that your liquid does something weird submit a modreq.
 
  
 
[[Category:PvE]]
 
[[Category:PvE]]
 +
[[Category:Testing]]

Latest revision as of 23:03, 14 April 2023

PvE-LT-Season7.png

Server Info

Version

The current season opened on April 14, 2023 running the modpack - Skyfactory 4

You can connect at pve.limeterracotta.com

Client Mod Adjustments

  • If you want to fix the font your client displays (yes, the lower case n's show as upper case) do the following:
    • Click ESC -> MOD OPTIONS -> SMOOTH FONT -> CONFIG -> FONT -> Choose any other font you like and hit APPLY

Season Information

  • Season 7 Spawn was created Bermudalocket

Map Information

n/a

Commands

Mod Command Effect
Topography /tofe [option] Allows you to interact with someone elses island (join, leave, etc)
/tofe invite Invites another player to your team, if you don't have a team one will be created
/tofe accept Accepts an invite to join a team from a player
/tofe decline Declines an invite to join a team from a player
/tofe kick Kicks a player of your team. Only team owners can do this.
/tofe info Gets the players of your team
/tofe forcesync Forces a sync from another player of the team